Soviet Railroad Trolley MK2-15 made in a Game Ready. The MK2-15 trolley was developed in the 50s of the last century in the USSR, and is still used on railways in Russia and the countries of the former USSR. An upgraded version is shown here, with a metal cabin, designed specifically for subways and they can be found mainly only there. Perfect for the Unreal Engine & Unity.
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This product is on FAB - https://fab.com/s/fd08bd0715f0
Included in the Modular Underground Tunnels
Additionally:
Features:
Technical details
Available file formats:
3D Specification: for Blender file
Range of Tris:
Textures ZIP file:
Unity Specification:
Clarification by UDIM:
You can use the material in UDIM mode at your discretion or use the designated individual materials. I unwrapped the entire object into 11 tiles for convenience in texturing, so as not to work with each UV tile separately. In the last image, you can look at the scan, all the tile numbers are marked there for convenience.
1. UDIM (Download files with this tag)
In order to use UDIM material (for example in UE4/5), you need to enable this feature in the engine if it is not enabled. Next, import textures and they will automatically add together, you will only need to add 1 material for the MK2-15, 1 material for the seat and 1 material for the wires (black color with 50% reflection).
2. Without UDIM (Download files without this tag).
In files without the UDIM tag, materials are assigned by the usual method, each tile number has its own separate material.
When loading such a model into a game engine or any other program, it will have to assign 13 materials (1 for a chair, 1 for wires, 11 for all tiles)
To properly load textures into the game engine (for example UE4/5) and it perceived each texture as a separate file, you need to add a " -" sign to the name of each texture at the end, for example "T_MK2-15_BaseColor_1001-.png"
Unreal Engine
Additionally, for Unreal Engine, I recommend enabling the use of UV in maximum quality so that the textures do not move (you can enable them in the settings of the meshes in the engine). Everything works correctly with other programs.
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