I stumbled upon an old job, I did it in January 2017. I understand how bad this is. Textures and renders are made without settings in 3Ds Max. Textures are not very good, some models require urgent removal, and the scene itself needs to be very detailed.
So, there was a thought to make a remake of this work already in UE4 and with normal filling, I think it will be possible to transform very seriously. This work I will leave here to compare in the future with the new result.
New ver: https://www.artstation.com/artwork/w6DKEw